AI Insights · Timothy · January 2022
Top 5 Gacha Games Performance in Dominican Republic in Q4 2021
In the fourth quarter of 2021, the top 5 Gacha games in the Dominican Republic exhibited diverse trends in downloads, revenue, and active users, with some games showing significant peaks and others maintaining steady performance.
In the fourth quarter of 2021, the top 5 Gacha games in the Dominican Republic showed varied performance across downloads, revenue, and active user metrics. Here's a detailed look at how each game fared during this period:
8 Ball Pool™
Throughout Q4, 8 Ball Pool™ saw a relatively stable performance in weekly downloads, starting at around 20.1K and ending the quarter at approximately 18.3K. Weekly revenue fluctuated, peaking at about $2.7K in the final week of December. The game maintained a consistent active user base, hovering around 260K users, with a slight dip mid-quarter but ending strong at 262K.
Asphalt 8: Airborne
Asphalt 8: Airborne experienced a decline in weekly downloads, starting at 8.3K and dropping to around 5.6K by the end of December. Revenue remained modest, reaching its highest point at $261 in the last week of December. Active users also showed a downward trend, decreasing from 29.5K to 22.9K over the quarter.
MLB 9 Innings 24
MLB 9 Innings 24 displayed a notable increase in weekly downloads, growing from 3.9K in late September to 5.8K by the end of December. Revenue saw a significant jump, particularly in the final week of December where it peaked at $5.3K. Active users steadily increased from 13.9K to 15.2K throughout the quarter.
Sonic Forces: Run Battle Game
Sonic Forces: Run Battle Game had a mixed quarter. Weekly downloads fluctuated, starting at 3.1K, peaking at 5.5K in early November, and ending at 3.5K. Revenue was modest, with a notable peak of $81 in the first week of December. Active users saw a general upward trend, peaking at 30.2K in mid-November and ending the quarter at around 26K.
NBA LIVE Mobile Basketball
NBA LIVE Mobile Basketball showed stability in downloads, starting at 4.9K and ending at 3.6K. Revenue peaked at $260 in late October but generally remained low. The game maintained a strong active user base, peaking at nearly 50K in mid-December and ending the quarter at approximately 46.5K.
For more detailed insights and additional data, visit Sensor Tower.